As the player progresses through the game, incoming transmission cues will appear in the top-right portion of the screen with the option to play or skip them. Bummer.Īlso included is an optional in-game commentary from several development team members. By the end of my first game I had a completely upgraded pistol and rifle, and they were nowhere to be found when I began the New Game+. What wasn't a relief was that I discovered that any weapons the player spent time upgrading in the previous games are gone. I was worried the DC would cheat me out of upgrades I had previously purchased, so this was a relief. Now that it's integrated into the campaign, the player is still stripped, but at the very end of the mission, a weapon box is available to pick up every item that was taken away, including every upgrade kit collected over the campaign. Players who bought The Missing Link will remember that at its beginning, the game strips players of all weapons and augmentations. The Missing Link, a post-launch DLC mission is now seamlessly integrated into the main campaign. The grenade launcher, however, is still given to the player after the short bonus mission from a character in the game after completing it. Instead, they're found in the game world or can be purchased from merchants at several points. Unlike the preordered version, players don't automatically start with these new items at the beginning of the Director's Cut. Given that the fight already includes ways to hack and that the player is fighting an immobile enemy, it's not surprising that it was left unaltered.Īlso included in the Director's Cut is all of the preorder weapon packs, which include a silenced sniper rifle, a fancy double-barreled shotgun, a grenade launcher, remote explosives and an auto-hacking gadget. Human Revolution's final boss remains unchanged, from what I could tell. Many more weapons are scattered around the fight arena, and two mobile robots can be hacked to follow and attack Namir. Namir, the third boss, also has several side rooms, second-floor rooms, balconies and vents to explore. I found Federova's fight still difficult, but it's far deeper than it was before. Two turrets also hang on the second-floor ceiling and can be hacked to attack her. Gas valves on the second floor can be used to stun her on the first, or if she comes upstairs, the player can shoot the gas pumps to flood the top floor and catch her off guard. Now there's a side stairway that can be hacked open to reveal a second story directly above the first, with a glass floor to track Federova's (often cloaked) movements. There are also weapons scattered around the map and several explosive barrels to accommodate players who might enter the fight with little ammo, or only non-lethal weapons.įederova, the second boss, used to take place in a tight circular room with little cover. The expanded area makes the boss encounter easier, but still keeps the intensity as it turns into a more cat-and-mouse experience. Now in the Director's Cut's redone version, the first boss (Barrett) features a much larger main room with more cover, side hallways with a few rooms to move through, an entire second-floor, air ducts to escape into, and turrets that players can hack to their advantage. In stark contrast, the original's boss battles were heavily action-focused with no options for hacking or knocking bosses out, so they put stealthier players at a distinct disadvantage. Throughout the campaign, players could cover-shoot their way through a level or be stealthy, hack computers or turrets, or simply tranquilize enemies instead of killing them. The problem with them was that in the first version, Eidos Montreal had outsourced the boss encounters to another studio and they didn't fit with the rest of the game. The DC features a wealth of content that was previously only available from preordering the original, but the most obvious reason for a Director's Cut? Altering the widely-panned boss battles in the first game. WTF Occasional drastic pop-in that didn't exist in the original.ĭeus Ex: Human Revolution Director's Cut is a refined version of Eidos Montreal's well-received 2011 title. LOW SmartGlass features on Xbox 360 are completely broken. HIGH This is the best version of Human Revolution available.
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